Venue Style Sheet
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The Hollow Men We are the hollow men We are the stuffed men Leaning together Headpiece filled with straw. Alas! Our dried voices, when We whisper together Are quiet and meaningless As wind in dry grass Or rats' feet over broken glass In our dry cellar
Shape without form, shade without colour,
Those who have crossed |
Venue Sheet Information
Player Information
Venue Name:
Magic City / Tragic City (Mortal's Venue)Venue Type:
This is the Camarilla Mortal (aka "Hunter") Live Action Roleplaying game (LARP) for Birmingham, AL. It uses the Camarilla rules supplement and White Wolf’s Mind’s Eye Theatre system, including the Laws of the Hunt and Laws of the Hunt Player’s Guide.
- E. Chauma Smith Williams - motherstouch@mindspring.com
Place/Time:
The Hunter LARP runs one a month, as announced.Theme and Mood:
This Hunter’s LARP will focus on a feel that crosses "X-Files" with the movie John Carpenter’s "Vampires." Most "monsters" will be NPCs, though cross-venue interaction may occur with the permission of the Domain Storyteller and/or Regional Storyteller, such as when a severe breach of the Kindred Masquerade or Garou Veil occurs. (No, this is not a game of "kill the other venue’s PCs).
Roleplaying
Character Restrictions:
To help "flesh out" the new venue and bring the right ambiance to local play, local players will work under both the limitations of the Camarilla Sanction venue and a few minor restrictions (e.g., no Ventrue ghouls or FBI agents for local players). A player may appeal a local restriction to the Venue ST. Local VST cannot lift Camarilla restrictions, however.For example, player Glas asks the VST if he can play a Federal Marshall operating under disgrace; VST Tom says "Yes, I'll allow that." Then, after reading Laws of the Hunt Players Guide, Glas also asks for 5 beginning spells and 5 background traits, which are not allowed under the Camarilla ruleset. VST Tom points a stern finger at Glas and says "No biscuit!").
Locally Prohibited Character Types
Because this is a new venue, the following player character types are not currently allowed for Birmingham players:Prohibited character types:
- Mummies,
- Kindred Ghouls,
- Revenants (Ghoul families),
- Kinain (Changeling kinfolk),
- Dauntain ("Fallen" Changelings).
Character Types Requiring RST Approval Any character with True Faith in the Hunter’s venue requires RST approval. (Yes, it is more common in the World of Darkness than many DST-approval Clans and Kiths - but we have to integrate this into the global Camarilla LARP). Please consult with your VST and CST if you are interested.
Experience and the Unusual Person The Hunter’s venue is a game of ordinary people in extraordinary circumstances. To simulate the "edge" that the ordinary person walks when confronting the World of Darkness, "unawakened" mortals receive 2 xp per game in Birmingham and 2xp per comprehensive downtime report. Sorcerers, kinfolk, and other "partially awakened" mortals receive 1 xp per game locally and 1xp per comprehensive downtime report.
* Including Physical, Social, Mental, Faith, and Humanity traits.
Type of Critter Min. MC Max. Attributes* Max. Willpower XP/Game XP/Downtime Comments Ordinary Mortal 1+ 8 traits 3 traits 2 2 Ordinary mortal. Neophyte Psychic / Sorcerer 1+ 8 traits 3 traits 1 1 Must have Basic numina. Partially Awakened Mortal 4+ 9 traits 5 traits 1 1 Must have Intermediate numina. Garou Kinfolk** 1+ 9 traits 5 traits 1 1 Must purchase Kinfolk Merit. Must have RST approval to interact with Garou.
** Must be Bonegnawer or Glasswalker Kinfolk.Character Creation
Mortal character creation follows Laws of the Hunt, but uses the expanded Sorcery Praxes found in Laws of the Hunt Player’s Guide. Please see your VST for help in creating characters with psychic numina or sorcery praxes.Beginning Statistics Attributes: 6/4/3 Abilities: 3 Willpower: 1 Backgrounds/Influences: 1 Humanity: 4 Free Traits: 7 (5 for characters with an Association)
Experience/Free Trait Costs
Primary Characters receive 5 experience points per player Member Class.
* Government agents may spend 1 experience per Influence, up to 4 levels per Influence.
Experience Free Traits Expenditure 1 1 Attribute 1 1 Ability 1 1 Background 3 1 Influence* 3 3 Willpower 2 2 Humanity 2 x traits 1 x traits Buy Merits / Buy off Flaws See VST See VST Other Associations:
To keep local game balance, certain associations are not allowed for new local characters. For example, FBI agents are not allowed, but sheriff's deputies are.Government agents may be low-level members of these organizations:
- Centers for Disease Control (federal)
- Local police (Homewood Police or County Sheriff’s office (Jefferson or Shelby))
Scholars may be low-level members of these organizations:
- Society for Psychical Research’s Center for Parapsychological Research (CPR)
- Society for Psychical Research’s College of Psychic Learning (CPL)
Sorcerers may be low-level members of these organizations:
- Ancient Order of Aeon Rites (AOAR)
- Circle of the Iron Hills (local Hermetic association)
Sorcerous Praxes:
Please consult with the VST for the costs of various praxes. The Camarilla character creation method uses the extra praxes listed in Laws of the Hunt Player’s Guide instead of the combined praxes listed in Laws of the Hunt, but uses the Laws of the Hunt creation method (i.e., only 1 background trait and no beginning spells). Also, the starting with the second socerous praxis, all additional praxes cost 4 experience for a basic spell and 8 experience for an intermediate spell.Allowed Praxes:
Certain associations of sorcerers focus on certain praxes. When purchasing a sorcerous praxis for a new character, characters of AOAR and the local Circle of the Iron Hills must purchase spells and rituals from the praxes listed below.Associations and Allowed Praxes
- AOAR Sorcerers may start with these praxes:
Enchantment, Spirit Calling, Summoning, and Daimonis (requires RST approval!)- Iron Hills Sorcerers may start with these praxes:
Alchemy, Healing, Necromancy, WardingProxy Play:
Players who want to send their characters to a game which they cannot attend may "proxy" their character to the storyteller, a narrator, or another player. Because no-one knows a character as well as the player who plays it, the risk of character loss or death during Proxy play is significant. Players must have the approval of all concerned STs before proxying, including their own ST and the receiving ST.Travel:
Characters are assumed to be able to move by foot or public transportation around Birmingham. Characters may need additional travel arrangements to travel elsewhere (e.g., Resources or Transportation influence).Character Sheets and Challenges:
You lose all challenges if you do not have your character sheet. Avoid making challenges in front of non-players. Be discreet. Thank you!Brief of Storyteller Information
Intrigue: 2
Action: 5
Mystery: 3
Drama: 3
Darkness: 4